![]() ![]() You basically want to find the glowing orange and red weak points which are the same on every boss. The boss fights in Mechstermination Force are thankfully creative and fun, with many layers and phases with proper and consistent movement. Everything is riding on the boss fights as it’s the only game design there is. A game with ONLY boss fights, however, is literally forced to have good boss design to be a good game. ![]() They can bring variety to a game when done well or inconsistency when done poorly. ![]() Sometimes in a big platformer or action game you won’t see a boss for an hour or more and suddenly you’re left with very strange design that has no relevance to the gameplay you were just playing. That thrill when you get to the top of the boss and nail that last weak point is really something special.īy being all about the bosses, this game actually removes some of things I normally dislike about boss fights in regular games. There’s one boss where you just climb up layers of its body while removing parts, and it’s not that different to a regular platforming level in Donkey Kong Country Tropical Freeze. You have different obstacles to avoid, different parts to attack, and there’s still a good amount of platforming and climbing when the bosses are so big. They are almost levels themselves really, just with a different presentation and layout to them. Luckily this game kind of proved me wrong and made me realise how much fun bosses can be. ![]() I prefer a run and gun style game so I was unsure I’d like this. That said I have to be honest that I was a bit disappointed when I found out this was a boss rush game, because I loved the platforming of Gunman Clive. This is peak action gaming reminiscent of Platinum Games. The bosses themselves have many moving parts and the animation stays smooth, the controls are sharp and everything runs at a flawless 60fps. The detail isn’t significant or overwhelming but there’s just something really nice about how the outlines, shades and colours are done. It has a very high budget polished look while still having simple objects at the same time. The first real apparent strength of this game is that it looks amazing. This game has no actual platforming levels, only boss fights, so you better be ready to kick some arse. The year is 2024 and you’ve finally cleared your backlog just in time for this infinitely replayable boss rush game from Gunman Clive developer Bertil Hörberg. ![]()
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